A .3ds or .i3d model with an animation plays it in the 3D View, with a timeline along the view's foot. Only how the model's shown changes: its UVs and the file stay as they are.


The frames are numbered along the top, with each key in the file marked as a diamond. The playhead shows the frame showing: click or drag on the ruler to go to a frame. With the ruler focused, the arrow keys step a frame, or ten with Shift.
Under the ruler, from the left:
Picking and the textures follow the model as it moves, so a texture shows where it lands on each part as it turns. The UV Layout doesn't change: UVs don't move with an animation.
Saved as OBJ, or as a new .3ds, the model comes out posed at the frame showing. Saved back into its own file, its animation comes through whole.