The .i3d format is built on 3D Studio's .3ds, chunk for chunk, with a few of its own: UVs held per corner, bones, and its own ways with animation and see-through textures. The Source view lists its chunks.
Some .i3d files are laid out as a .3ds is, one UV per vertex; WebUVs reads those too.
Pick its own I3D under Download As to save the file back with the UVs as they are now. Only a mesh's UV channel chunk is written afresh; its vertices, faces, materials, other channels and the keyframer stay byte for byte as they were.
An .i3d model can be saved as OBJ and MTL or as a new .3ds. The menu lists what the new file leaves out, such as its bones and animation. Either way it's turned to stand up as that kind of file does, at the frame showing.
Which way up an .i3d model stands depends on how its meshes were made: WebUVs guesses as it opens. See Orientation.